Species - Sprnadoi

Sprnadoi are tiny, intelligent creatures which inhabit asteroids and small planets. They are not particularly aggressive but make formidable adversaries when aroused.

Strengths and Weaknesses

Sprnadoi inhabit asteroids and small planets with zero atmosphere. They are not temperature dependent and can tolerate helium atmospheres. They face little opposition for their prefered real estate.
Sprnadoi do not make Marines.
Facility costs are average, except for R&D which is expensive. There are Colony Improvements which will reduce all facility costs. Industrial output is high. R&D output is average.

Click the Sprnadoi for a closeup.
Hull Types are restricted. There are no SDs and only one DN hull. Sprnadoi DDs are the best in the game.
All Shields are good. A big improvement is available in Era 5.
Propulsion systems are excellent.
Astro-Navigation is excellent throughout.
ECM systems are good. Era 4 yields a modest improvement.
Offensive Projectiles are varied and by-and-large very good. Military Improvements are available in Eras 5 and 7.
Defensive Projectiles are good, and can improve in Era 7.
Beam Weapons are good and get better in Era 4.
Military Improvements are numerous and significant; rate of fire, penetration, ECM, Propulsion, Deflection, Evasion, and Interception can all be upgraded.
Colony Improvements are particularly directed towards Industrial and R&D output.
SP costs for Era jumps are average for Eras 1-6, more expensive for Eras 7-10.
Sprnadoi take a neutral diplomatic stance which makes them receptive to alliances as well as neutrality. Their low trade rating puts them at a disadvantage until Era 9 when a valuable Colony Improvement can be researched.
Base Rate of Fire is 50. A little above average.

Default Production Queue
The first couple of times you play the Sprnadoi, I recommend you configure the default production queue as follows, especially in the early game.

I1 / I2 / R1 / D1 / R2 / D2 / S1 / I3 / I4 / R3 / D3 / R4 / S2 / C / S3 / D4 / S4