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Species - The Outies
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Outies are descendents of the first galactic pioneers who departed Earth without regret many generations ago. They rely heavily on a large array of Military and Colony Improvements to boost the performance of their weapons systems to levels competitive with other species. They take a typically neutral stance.

Strengths and Weaknesses
Restricted to Oxygen atmosphere worlds with temperate climate and standard gravity. Can tolerate a reasonable number of less than ideal planetary conditions. They compete directly with other Human races, The Hive, Myrmodi, Cetaci and Saurischi for real estate.

Click the Outie Marine for a closeup.
Facility costs are very cheap, and output good.
Large vessel Hull Types are limited but their capabilities are excellent.
Small vessel Shields are ordinary but get better for larger ships. There are several useful Military Improvements (Eras 5 and 7).
Propulsion systems are plentiful and above average. A Military Improvement is available (Era 4).
Astro-Navigation is okay.
ECM is ordinary but very flexible. Military Improvements from Eras 5, 7 and 9 make a big difference.
Offensive Projectiles are varied, extensive and overall pretty good. There are plenty of improvements (Eras 3 and 6).
Defensive Projectiles are limited and ordinary. There are some improvements available (Eras 3 and 6).
Beam Weapons are adequate.
Military Improvements are numerous; rate of fire, interception, penetration, propulsion, deflection, evasion, ECM and Planet Defense can be improved.
Colony Improvements are extensive, improving a variety of factors.
SP costs for Era jumps are high. R&D is mostly fast.
Outies take a neutral diplomatic stance which makes them receptive to alliances as well as neutrality watch. Their good trade rating makes diplomatic relationships very rewarding.
Base Rate of Fire is 50. A bit above average.

Default Production Queue
The first couple of times you play Outies, I recommend you configure the default production queue as follows, especially in the early game.
I1 / R1 / D1 / I2 / R2 / D2 / S1 / I3 / R3 / I4 / R4 / D3 / S2 / M / C / D4 / S3 / S4