Carrington wrote:Graf Starhemberg wrote:
True enough. It beats the edge of the map.
I'm not so sure it does.
In principle I agree that its better than the edge of the world effect that a map edge produces.
But the devil is in the details, the implementation in a scenario is crucial. Taking TAO as an example, if it allows one to totally ignore one's flank, e.g. withdraw 4th ID from guarding the Oure River in SE and hence leave Luxemburg City wide open, then I don't think its better than the edge of the map. I think its equivalent to a map edge, but with the added defect that it allows units that would be guarding the flank to be used as reinforcements.