Sigh. This game was the FIRST time I had played TAO4--I placed an 'ad' challenging Twinkle, Stevel40831 or Fantassin to play it with random weather, unknown unit strength AND they could pick the side they wanted, just to see what it was like before the TAO4 tourny started...
I learned a lot in the loss, but it was a complete fiasco as far as being a challenge to Fantassin went!
I would have played longer just to see how much the Allies could have done even though an eight-fold overwhelming loss was inevitable, but the tourny started so I decided to throw in the towel.
The pocket that he formed at the north was the result of my not seeing until a bit late that there is only ONE board-edge supply hex up there. What with Elsenborn being indefensible in this version it's the first time I noticed that! Note, however, the pocket that was formed on Turn 16 IS supplied since the Allies have a truck which can supply other trucks--and it was supplying the truck stuck over the river.
Fantassin was not afraid to push his units so that they would go red if I attacked--I think there may even have been a case where he ran it red himself to grab a hex and/or as part of an attack to take an objective.
I think the biggest thing I decided to do as Axis because of this game was to push as far as I could in the south. Doing so does lots of good things:
1) Gives the Axis lots of VPs
2) Keeps the Allies from getting reinforcements along the southern board edge
3) Makes it a LOT easier to take Bastogne as it can be pressured from the south
The negatives are:
1) The Allies get some replacements (But they didn't help me much as I had lost way too many units)
2) It extends the Axis line IF the Allies are strong enough to make a counterattack later
I feel that by making a strong southern push the Axis can make a knock-out blow simply because the Allies will be SO far behind that they're likely to get discouraged and give up.
What I learned as the Allies was to pull back even faster than I had to preserve some forces since the objectives fell anyway. I had made some wrong choices about trying to hold some to try and slow him up--which is why my KIA count was so high. Knowing where I was going to end up as Allies in later games also helped with placing the minefields and strongpoints to build a line in advance, instead of placing them piece-meal to slow the Axis down.
P.S.--it's also a bit discouraging to find that Fantassin still has the turns from this game which was ended months and months ago still on his hard-drive! Does he throw nothing away? Does he keep them to try and analyze my possible moves in any upcoming TAO4 game against him? Hah! I'll fool him--it would be sooooo easy to play completely differently!
(If I just play competently he'd be stunned!