I do appreciate any advice, although there will surely be a lot of it! I did many boneheaded things in this scenario, as you will all see (heh heh heh).
Because the AAR is being written after the game is over, the only way to get screenshots of old turns is to Observe them (we played in secure mode).
That means Papa Smurf will be posting the situation at the end of the Axis turn from an Allied point of view, while I'll be posting the situation at the end of the Allied turn from an Axis POV.
With that said, let's continue the AAR!
Allied Turn 1:
Up north, the Allies pull back slightly and form a solid line of infantry.
(We've been playing this game for a long time, so my memory of the earlier turns is a little foggy.)
A regiment of the 9 AD has moved into Diefeldt to block my progress there, and the 106th is attempting to bravely run away, taking advantage of the lack of attention I decided to give them.
Farther south, not much has changed. Papa Smurf wisely places an armored battallion far enough away to not get creamed, but close enough to block my progress, while the infantry in the town stay put.
If I recall correctly, I tried a somewhat different strategy in this game, particularly up in the Elsenborn area. Some bad dicing meant that it didn't work out as planned, but the idea was to try to kill off a unit or two of infantry at the cost of pushing harder straight down the road.
Back to Papa Smurf to show the daring advance of the German war machine in turn two!