AXIS TURN 3
It is now Mid July 1941; here is an overview of the Eastern Front:
Thats Moscow in the right of the image - it doesnt look that far - but there are some key towns I need to capture before I get there. Leningrad can be seen in the top portion of the map where my Finn's have decided to stop. And Stalingrad is off the bottom right of the map.
Lets look at some of this in more detail:
Leningrad is looking very close now, and doesnt look like there is much between it and my units. And whilst no one knows what is hiding in those woods, I doubt at this stage of the war there are going to be any T-34's! But I do expect some Russian reserves to be released and they will make full use of the Rail network to get into a defensive position infront of the city.
Something which is new to this game - are Air units. Given the scale of the game - and through some clever scenario design - we have introduced Air Unit Counters. Here is an example of one on the map:
Air units work the same way that Artillery units do. They support combat through shifts - both in attack and in defense. They have a range (in some instances quite large!) and can also conduct specific hex interdiction and barrage capabilities. Some of the Allied Air Units later in the game are very powerful.
We are still using standard ART units in the game, but given the scale of the scenario their ranges will be very small (only a few hexes). These Air Units are the same as ART units but have obviously have a larger range.
Air units can not move, except through the use of extended movement and once rellocated they will unable to be moved again for quite a number of turns (as they wait to build their movement Ops up again).
Air units are meant to represent not only aircraft - but all of the logistics and support systems they go with them (ie: hangers, refueling facilities, landing strips! and administration) - hence they are not really very mobile at all. But as you will find they are quite powerful and a well placed unit (like in Malta!) can provide some pretty good combat support where it may be needed the most!
Armee Group Centre - conducts assaults all along its line:
Attacks on Mogilev have begun which should open the way up to Smolensk, Gomel has been overrun, and Kiev has been cut off!
And down south it is a similar story - with Keiv shown to be surrounded, and Odessa captured.
I must say though that my forces are coming across more Russian units then we expected at this stage of the battle - Im trying not to get bogged down fighting them - and rather Im looking to punch holes in their lines and then exploit them. But as reported by Manny - there have been some German losses already!
... Tobruk is still surrounded.. but rather then reinforcing it in an attempt to capture it, I have pulled units away from there to send against the Allied around Bardia. I have also shipped some Italians from the mainland and redeployed them to Nth Africa.. they should be arriving shortly.