[singing]The tide is high but Im holding on.. [/singing]
Given that the true purpose of this AAR is to show case the new BiN Engine and to highlight some of the changes from KP... here is something new with the Combat Advisor (CA). Infact this one slipped through and I only found out about it yesterday!!!
We all know that when you toggle the CA on it will superimpose the Combat Odds over each of the units which you can attack. We also know that when you click on one of those attack opportunities/odds then the units which can take part of in the attack are highlighted - as shown below (I have selected the 10-1+ overrrun opportunity just SW of Trois Ponts)
This then left you to move these units into position for the attack. Well I am pleased to advise you that the CA has now been enhanced to the extent that it will now tell you which hex you should move each of your units to to acheive the CA odds.
This is how it works, having selected the CA attack opportunity as displayed above, the units involved in the attack are highlighted. If you then select one of the highlighted units the CA then shows you where you should place that unit for the attack! Lets look at it in action. The above image tells me that I have a unit in Vielsalm that should be involved in the 10-1+ overrun attack. So if I now select that unit, then the CA advisor will draw the movement path that unit needs to take to get into position for the assault:
Here you can see that the units path is displayed on the map.. it shows arrows moving from the unit into the two hexes to its NW and then ending in the hex to the south of the enemy. Note that in this hex there is a "0" displayed which shows the movement OPs that the unit will have left at the end of the movement*.
Here is another example of the same CA attack opportunity but with a unit of mine that was highlighted outside of the imaged that I displayed. This unit is to the south, its a recon unit and therefore has alot of Movement ability and can rush in for the attack.
Because this units has a longer travel path to be able to form the attack, you can clearly see its path that has been painted onto the map.
You can do this for each of your units that the CA has highlighted as being able to take part in the attack. That way you can place them exactly where the CA tells you to. Gone are the frustrating hair pulling days of trying to work out exactly where you should place each unit to get the desired odds!
* Here is a feature that is actually part of KP which I dont think many people know about. Load up a game of KP (it doesnt matter which scenario it is) and then select one of your units which you want to move. Now with the Left Mouse Button depressed (so you have selected the unit but you havent let go of the left mouse button) - move the mouse around the map. This should draw the units movement path on the map. Where ever you stop and hold the mouse over a hex, a number will be super imposed in that hex. That number is the Movement OP's that the unit will have left if it was to move to that hex.