Turn 2 for the Germans.
Well some of my local commanders did not interpret my orders correctly. I clearly stated that I did not any of my units to come into contact with Allied ARM forces, particularly the 9th ARM. My commanders let me down in the northern sector, and due to poor recon, some of my forces advanced within spotting distance of the 9th ARM. They in turn radioed back to their HQ now it appears have been ordered to mobilise. So the Allies get an early advantage..
I have ordered troops to move as far west as possible, looking to overrun and push through holes in the allied defenses where possible. Dare I say there arent alot of defenses at the moment - although Im sure that will change very shortly.
In the north....
I am attempting to put pressure on Elsenborn both from assaults in front of it, and an attempt to slip around the back. I am cautious of this move though as I can see some Allied units already trying to form a line.. I also have some units sitting out on the open clear fields.. fingers crossed that General Keating does not attempt a valiant assault. He may even be able to get an overrun on these units, but his better judgement (or sympathy for me) may see through.
Looking towards the middle:
I have a spear head pushing directly west after securing St Vith and Deifeldt and am heading for Vielsalm. Although I have one major problem. And thats with my recon unit. Recon units are now very powerful units in BIN - this is due to their ability to 'recon' ahead much better then normal units.. so you want them at the front so that they can spot enemy units.. but you need to balance this with not pushing them too far ahead so that they dont become easy targets. They are only 2 step units and are easily overrun. I suspect that this unit will be - or should be attacked and destroyed this turn - as Roger has some very very strong 9th ARM units in close proximity. Again, if he didnt attack it I would put that down to him giving me yet another chance
Bless his soul.
I am pushing towards Bastogne and Houffalize.. and I can see an Allied line forming already. Something tells me that Bastogne is going to be hard to take - esp with the new Political Unit in there that negates retreats. Apologies for forgetting to turn the names on the map on this turn.
Slow going further south as I attempt to clear strongpoints.. which leads me to this new feature...
Battles in Normandy introduces the ability for some ART units to bombard strongpoints (ships can also do this - and comes in very handy in the Normandy Scenarios). If the bombardment is successful then a step is taken away from the strong point. Obviously single step strongpoints are destroyed. Lets have a look at how it works.
Select your ART unit as you normally would, and then place the cursor over the strongpoint which you want to bombard, as shown below:
Looking at the ART units in the unit display panel, you can see that there is a silhouette of a strongpoint with a dice next to it. The number on the dice shows the minimum number necessary to get a hit. These ART units have a 2 out of 6 chance - I need to roll either a 5 or a 6 to score a hit. ART units which are not capable of this ability will not have the silhouette or dice on their unit display.
To conduct on the bombardment all I do is select amd click on the target strongpoint. The sounds of shell's whizzing overhead will be an indication of the attack and if successful the strongpoint will disappear.