Run5 Forums Forum Index Run5 Forums

 
  FAQFAQ RulesBoard Rules SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
Run5SSG WebSite  ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in

hot keys

 
Post new topic   Reply to topic    Run5 Forums Forum Index -> Battles in Normandy Public Discussion
View previous topic :: View next topic  
Author Message
Spuddy64
Lieutenant
Lieutenant


Joined: 08 Dec 2005
Posts: 135
Location: Michigan

PostPosted: Sun Mar 23, 2008 1:27 am    Post subject: hot keys Reply with quote

where would I find an up to date and complete list of BiN hot keys?

Thanks
Back to top
View user's profile Send private message
JSS
Site Admin


Joined: 01 Oct 2003
Posts: 2464
Location: Washington D.C.

PostPosted: Mon Mar 24, 2008 10:47 am    Post subject: Reply with quote

Here's a copy of my list:

‘q’ Rollover Help/Alert Status/Victory/Dice Stats/ No Lower Display
‘w' Front line on Strategic Map On/Off
‘e’ Strongpoints Displayed/Hidden
‘r’ Highlight hexes containing units that can take Replacements
‘t’ Show/Hide supply radius for selected Supply Truck
‘y’ Reserved for debug routines
‘u’ Units Displayed/Hidden
‘i’ Town Indicators On/Off
‘o’ Combat Advisor On/Off
‘p’ Show/Hide movement penalties in hex
‘a’ Artillery Radius On/Off
‘s’ Show supplied hexes On/Off
‘d’ Division Indicators On/Off
‘f’ Front Line On/Off
‘h’ Hex Grid On/Off
‘k’ KIA Units Displayed/Hidden
‘l’ Leave Unit (deselect current unit)
‘x’ Show Moved Units Normal/Darkened
‘c’ Highlight hexes containing units that can take transport
‘n’ Town Names On/Important Only/Off
‘m’ Mines Displayed/Hidden
‘b’ Show/Hide Interdiction markers
‘space’ Selects/Deselects all units (main and combat displays)
Control A Show/Hide AI display
Control U Shows/Hides supply and reinforcement symbols on map edge
Control P Dumps map to disk
Control D Turn highlighting of movement area On/Off
Control S Saves game (unless email game is being played)
Control Z Undo last action
F1 Undo last action
F2 Entrench currently selected stack
F3 Extend movement of selected stack
F4 Drop detachment from selected stack
F5 Display AA zone.
Cyan hex = active AA unit
Orange = Town AA range
Yellow = Unit AA unit range
F6 Display attack and shock values.
Total attack strength of all attack capable units in hex
Gold arrow = Elite unit in stack
Red Arrow = No Elite unit in stack
F7 Display defense, shock and entrench values
Green hex with dark blue defence bar = all possible units entrenched
Yellow hex.with cyan depressed defence bar = some entrenched and some possible entrenchments
Red hex with cyan raised defence bar = no entrenchments but some possible entrenchments
Gray hex with gray defence bar = no units can entrench
F8 Display vulnerability
Gray combat marker = no overrun possible
Green combat marker = overrun possible
Orange marker = no combat units in hex therefore vulnerable
F9 Display VPs for each objective during the current turn
Green number = VPs being gained for controlled objective
Yellow number = VPs that could be gained (enemy controls objective)
F10 Shows railways and rail bridges
Yellow = friendly control, red = enemy control
F11 Shows roads and road bridges
Blue = Major Road, Brown = Minor Road
Yellow = friendly control, red = enemy control
F12 Show all bridges
Yellow = friendly control, red = enemy control
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Run5 Forums Forum Index -> Battles in Normandy Public Discussion All times are GMT + 10 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © 2001, 2002 phpBB Group