Battles in Italy AAR

Discussion relating to Battles in Italy

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Postby sorcerer » Mon May 16, 2005 6:55 pm

From the screenshot I would have said the achilles heel that can be deduced is the little truck icon for the two HG Pz Gr units. This would restrict their movement severly and added to the Allied interdiction of the road network, the HG units could become quite vulnerable to being cut off.

The other achilles heel, maybe that they only have three steps each...which allows overruns?. How many steps are required to prevent overruns and does it vary between the nations?
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Postby Gregor Whiley » Tue May 17, 2005 10:17 am

In the Husky scenario, all countries need three steps, one of which is entrenched, to prevent an overrun. This can now vary by country, if the scenario designer wishes, along with a whole lot of other parameters, all of which are listed on the new Incidental Data page, which reveals all about the differences (quite stark in some scenarios), between the various capabilities of different countries.

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Allied Report for 13 July 1943 (Turn 4) -- 1.3MB Graphics

Postby JSS » Tue May 17, 2005 9:27 pm

13 July 1943 -- Turn 4

Day 4 of Operation Husky starts with a mixed reaction from the Axis. Seems to be a bit of confusion in the coordination of Axis efforts. Commonwealth Forces report strong resistance and counterattacks, while the American Forces are seeing pullbacks and units without ammunition.

American Forces - Morning

3d Infantry Division is continues to advance without opposition from Licata.

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1st ID and 45th ID will have to fight thru the HG Pz Div to create pressure on the Axis flank (flank of units opposing Commonwealth Forces). One weakness these divisions will attempt to exploit is the relatively small number of forces (3 step units) and limited internal support organization provided by the Luftwaffe (only 2 timed replacements). These units are a little brittle but have above average sustainment capability (3 bullets).

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Commonwealth Forces - Morning

A completely undesirable turn of events take place overnight to the lead Commonwealth elements attempting to reach Catania. A very strong counterattack mauls 1st Airlanding Brigade and it becomes disorganized.

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…and two unidentified formations are encountered… The elite 1st Fallschirmjaeger Division and a very tough Kampfgruppe identified as Gruppe Schmalz.

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Note: If you look at each units name (top left corner), the color correspondes to its quality… Gold name is elite unit, white name is standard, and a name in red is a substandard unit.

Still, Monty has decided NOT to regroup and the situation looks favorable for breaking onto the plains South of Catania.

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Combat Action

CW forces clear opposition and enter the plain South of Catania.

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A PzGd Regiment from HG Pz Div is unable to put up a sustained rate fire and is smashed back.

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End of Day Closeout Report

A major storm rages across Malta and Northern Africa. Most unsatisfactorily no air forces are available to interdict Axis movement :(

US forces from Licata continue to advance unopposed.

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US forces from Gela engage an Italian Divisions blocking the route to Enna as well as tearing into the HG Pz Div.

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For a second time CW forces break onto the plains; today they’ve brought the necessary kit and will be staying :twisted:

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Game Feature of the Day

Featured here is a look at the Incidental Data for the Commonwealth. Lots of great info in one view!

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Postby Noakesy » Tue May 17, 2005 10:02 pm

This looks great, the new features and data will be very helpful. Not sure why they've changed the way the unit quality is displayed, but I'm sure there's some reason for it all. Presumably there's another hefty manual (and tutorial) coming with this one too?
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Postby Joe » Wed May 18, 2005 9:39 am

In the last screen shot, directly above, is an information screen.

At the top of the screen it says "British Commonwealth" and the UK flag is selected.

At the bottom left is a US flag. I wonder if this might be confusing?
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Postby Joe » Wed May 18, 2005 9:41 am

From the same screen shot: What is "bombardment tally"?
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Postby Gregor Whiley » Wed May 18, 2005 12:47 pm

Joe wrote:From the same screen shot: What is "bombardment tally"?


Bombardment Talley is the number of hits from the number of shots achieved by your naval bombardment.

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Re: Bombardment Tally

Postby Teven_Hangue » Wed May 18, 2005 12:55 pm

I would guess the bombardment tally is a metric to tell you how effective your bombardments are relative to what you would expect based on statistics. For example, if your chance for a bombardment hit is 1 in 6, and you've got 2 hits in 6 tries - then you're doing better than what you'd expect statisticly. Likewise, if you have no hits in 6 tries then that's just bad :wink:
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Postby Islander » Wed May 18, 2005 1:14 pm

Refit repair percentage? :?
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Incidental Data Shot

Postby JSS » Wed May 18, 2005 1:38 pm

Here's a look at the incidental data screen from v1.00 (the turn 4 shot above is from one of the final beta versions):

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Joe,

The flag you saw above is moved to the bottom half (not shown here) of the incidental data screen. It provides details on airborne drops... the US flag is present for 504th airdrop info and for 505th airdrop info. There's also two British airborne drops.

Islander,

Refit repair is a new feature that will be covered later in the AAR.
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Re: Battles in Italy AAR Axis Report

Postby Twinkle » Thu May 19, 2005 9:10 pm

Axis turn 4 report...

The last 24 hours have been critical as multiple attacks have been launched on my troops. One good thing is that the supply situation is good, no allied air interdiction, so I might be able to disrupt the plans commander JSS have.

I know that some more airborne troops will be dropped around Catanio (good work Abwerh), so some troops will be stationed to clear up that situation as it unfolds.

And checking combat reports after the allied turn definitely say that I got the worst of it... and now for the area reports, going backwards.

3) The British 5th and 50th division have caused havoc among my Italian defenders and its now time for a limited counterattack. Something I hate to do as it can’t be good for me to be engaged in a long lasting battle over plain terrain.

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Mixed forces of 1st FJ, KG Schmalz and depleted Italian forces attacked... an enemy brigade was lucky indeed to escape elimination, something that the exposed recon unit wasn’t.

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2) HG withdraws, Liverno withdraws, and elements of 15 PzGr moves up between. Hopefully unexpected.

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1) Little action but bridge blowing. I am currently content with holding the villages f Casteltermini and Mussomelia to make it a bit hard for the US units to reach Palermo. Seems like the US 3rd division is alone defending the area, but I jump an opportunity to semi-surround a regiment.

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Cheers!,
/twinkle ;)
Last edited by Twinkle on Sat May 28, 2005 1:25 pm, edited 1 time in total.
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Allied AAR for 14 July 1943 (Turn 5)

Postby JSS » Fri May 20, 2005 1:03 pm

14 July 1943 -- Turn 5

Day 5 of Operation Husky sees a continuing battle on the road toward Catania. Commonwealth Forces report more strong resistance and a couple of counterattacks, while the American Forces continue to advance to the North and Northwest.

American Forces - Morning

3d Infantry Division is continues to advance and seems to have found the main line of opposition in the Licata sector.

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45th ID begins a relief in place operation with CW forces. The CW forces entering this sector will have to fight thru the HG Pz Div and the newly arrived 15th Pz Grenadier Division to create pressure on the Axis flank near Catania.

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Commonwealth Forces - Morning

Disaster follows 1st Airborne Division as its 1st Parachute Brigade lands amid the Germans and it becomes disorganized (2 step losses on landing). It identifies an Italian artillery park and is expected to make short work of these gunners. Also, recon squadron moving along the coast appears to have been cut off by the German counterattack. All contact with the unit has been lost; this doesn’t look good and Monty is furious.

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Combat Action

US 1st Inf Division and 2d AR Division engage a solid Italian Division on the road to Enna.

1st Para Brigade reports complete destruction of artillery park. Still they are many kilometers from Allied lines…

End of Day Closeout Report

US forces from Licata advance to line of defense.

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US forces from Gela fully engage an Italian Division blocking the route to Enna. They must retreat or be taken to POW camps in the morning.

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CW forces set up camp on the plains. They also conduct successful start to shift of Army boundry lines.

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Game Feature of the Day

Featured here is a look at the Incidental Data for the US forces. Notice that attacking US forces are not as proficient as the Brits and it requires a much greater effort to get things done.

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Postby Joe » Fri May 20, 2005 2:00 pm

The incidentsl screen will be very useful

Are there any other new information displays?

Are there any new hot keys added?
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Postby Twinkle » Fri May 20, 2005 3:16 pm

some hot keys like for instance F9 have been enhanched... also a whole lot more info in the hex info pop-up. You get more and better info about the terrain among other things.

regards
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Postby El Toro » Sat May 21, 2005 10:48 pm

Calling the HG Division hardhitting and experienced, and to have them 'Elite' within the game is far removed from any sort of historical reality IMO. *

A substantial portion of the original (well trained/experienced) HG Division was sent to Tunisia and then ultimatley lost. The reconstituted division was initially hardly in the same category, chiefly being made up of Luftwaffe recruits and officers. According to Von Senger, it was deficient in all aspects of training(which never even began until after arrival in Sicily in mid-June) and had no combat experience, as well as being very deficient in infantry. Its leadership was also rated as very poor, two Regimental commanders were sacked soon after the invasion.


*See Von Senger and D'Este
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