Arbitrary resolutions

Have a suggestion or some feedback? Dont keep it to yourself - share it!

Moderators: AlexS, Run5 Staff, SSG Staff

Arbitrary resolutions

Postby d95err » Wed Jun 09, 2004 10:37 pm

If I understand correctly, BiN will support playing in multiple resolutions, which is very good news.

Resolutions should preferrably not be limited to 4x3 (such as 1024x768, 1280x1024 etc). Modern screens (especially on laptops) often have other types of resolutions. For instance, my laptop is 1400x1024.

I hope it will be possible to configure the game for arbitrary resolutions (no limits), with the default always being the current Windows screen resolution.
d95err
New Recruit
 
Posts: 3
Joined: Wed Jun 09, 2004 5:37 am

Re: Arbitrary resolutions

Postby Twinkle » Thu Jun 10, 2004 12:12 am

d95err wrote:... my laptop is 1400x1024.


Certain it's not 1400x1050? Just curious as it seems funny to keep the old 1024 legacy... mine is 1400x1050/15” and I can tell that you might not want to play with 1400x1050 on a 15 inch screen; everything would get really, really small. It's already at the limit on playability on the new supported screen resolution that you will see in BiN, in fact, I see myself mostly using the old one, while testing BiN, on my laptop, which happens to be my pbem-machine, that happens to be the only thing I play... end of boring rant... :)

Regards
/twinkle ;)
User avatar
Twinkle
Chief of Staff
Chief of Staff
 
Posts: 2366
Joined: Mon Dec 22, 2003 9:57 pm
Location: Sweden

Re: Arbitrary resolutions

Postby d95err » Thu Jun 10, 2004 4:20 am

Twinkle wrote:
d95err wrote:... my laptop is 1400x1024.


Certain it's not 1400x1050?


Oh well it probably is 1400x1050 so I suppose it is a 4x3 screen. However, my colleague has a widescreen laptop (17" wide) that I'm certain is not 4x3. Probably someting like 1600x1024. I think at least the trend is towards more free forms of resolutions. With the increasing use of TFT screens, the trend is also towards higher resolutions even on smaller screens, since TFT screens are much sharper than a CRT.

Old CRT screens it's not so much of a problem since they can adapt to virtually any resolution, but on TFT screens, a low resolution has to be approximated, usually with a horrible result. This is a problem for games using fixed bitmaps like DBWWII.

A solution is to provide all bitmaps in different sizes, sort of like with Windows Icons. You could then have game options to select "Game size" and "Game Resolution" independently.

The result would be more crisp graphics at higher resolutions, rather than everything being really small. To help scenario designers, the bigger bitmaps could be optional, i.e. if the bigger bitmap exists, it is used, otherwise the game scales up a smaller bitmap.
d95err
New Recruit
 
Posts: 3
Joined: Wed Jun 09, 2004 5:37 am


Return to Feedback/Suggestions

Who is online

Users browsing this forum: No registered users and 1 guest

cron