minen and unit statut

Have a suggestion or some feedback? Dont keep it to yourself - share it!

Moderators: AlexS, Run5 Staff, SSG Staff

minen and unit statut

Postby 2gaulle » Thu Feb 12, 2004 3:44 am

I'm currently in the middle of the design of a long campaign, Tunisia.
historicly during this campaign the German have place number of minen, specialy around Kasserine. Unfortunatly there is no way to place minen during the course of a game. For my scenario, instead I use ground interdiction but it's not as good.
As the full campaign is 6 months (but I have reduce the number of turn to 86) for a design purpose it would have been fine to be able to
- change the status of some unit from alert to normal for example
- to have more than one reserve by nation.
- alocate capture point to different nation at each stage.
User avatar
2gaulle
Sergeant
Sergeant
 
Posts: 82
Joined: Thu Jan 08, 2004 2:26 pm

Return to Feedback/Suggestions

Who is online

Users browsing this forum: No registered users and 1 guest

cron