The end is here! Turns 51 and 52 did not amount to much, I was not able to save the 2 Panzer Divisions but did fill the holes so the Russians could not advance.
the Germans destroyed 961 units for 13150 pts.
The Russians destroyed 679 units for 8713 pts.
Now with the end screen and some looking into the program I see a lot of mistakes. More than half the Russian Armies are sitting far away from the front lines and have not advanced a step. About a third have yellow indicators for supply while the rest are green, even if they are next to each other. This is my first attempt at the AI but I must have been in to big a hurry to make so many mistakes. And I may have mentioned that this is a scenario of a battle which means the play map is smaller than the battle map, the OMG's did not shift with the smaller map so they are off by maybe ten spaces. And example would be that all the replacements of destroyed units for the Romanians should have appeared near Bucharest, instead they appeared South of the Danube in Bulgaria. Not on a road or rail but in the middle of nowhere. This could be part of the problem with the Russians. I made some corrections over the weekend and am thinking of starting again soon. But I am torn between doing another 52 turn game corrected this time or throwing myself into the 80 game idea I have been also working on. The 52 turn could have been a totally different game if I had programed it properly and playing it again could give insight to the 80 turn game.
Still even with its problems, mistakes and disappointments it was still one of the best games I have ever played.
Any in put is welcome