NEW BATTLEFRONT SCENARIO AVAILABLE

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NEW BATTLEFRONT SCENARIO AVAILABLE

Postby dharma7 » Wed May 14, 2008 12:33 am

NEW BATTLEFRONT SCENARIO AVAILABLE

STALINGRAD
The whole city, from Rynok in the north and including the Beketova bridgehead in the south with both 62nd and 64th Army deployed. A "Streets of Stalingrad" style map. All the action from Sept 13 through October...40 turns at 1 day per turn. OB on Battalion/Company scale with lots of new unit types.

Map Samples attached. (Full size map is over 3300 pixels wide, 2500 deep)

How do I upload this to the user created scenario section?

Designer: John Schettler
Attachments
Stalingrad-SampleMap.pdf
Stalilngrad Map sample
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Postby Rook » Wed May 14, 2008 4:54 am

Congratulations & a BIG thank-you John!

Wow... another pleasant surprise from the community. This kind of makes me feel that BF is not the red-headed step-child :lol:

Can this be played against the AI or is it PBEM only?

Regards,
Rook
Last edited by Rook on Fri May 16, 2008 9:33 am, edited 1 time in total.
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Postby Haplo_Patryn » Wed May 14, 2008 5:59 pm

Could you post some screenshots, please?

Thank you for this great surprise!
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Postby Abwehr » Wed May 14, 2008 8:26 pm

Good news and good work.

Two Stalingrad scenario's (this one and one for, I'd guess, Battles in Italy)at the same time is good news.
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STALINGRAD Game Note file

Postby dharma7 » Wed May 14, 2008 11:28 pm

OK... here is a 12 page PDF with my notes about this game, and screen shots.

Still wondering how I upload it to the User created scenario section for Battlefront?

JS
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STALINGRAD-Notes.pdf
Stalingrad game Notes
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Re: STALINGRAD Game Note file

Postby Talos » Wed May 14, 2008 11:59 pm

dharma7 wrote:OK... here is a 12 page PDF with my notes about this game, and screen shots.

Still wondering how I upload it to the User created scenario section for Battlefront?

JS


Send a PM to JSS who should be able to advise of the procedure.
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Postby Rook » Thu May 15, 2008 3:38 am

John,

:shock: ..., I'm at a lost for words. Maybe "blissfully-stunned" would describe my current state.

The amount of work/effort/research/talent that went into your STALINGRAD makes my project seem anemic. Simply outstanding!

I've read through your game notes (PDF) and I'd like to make two comments.

1) I agree with your philosophy concerning the playing board... it should look like a true map. I'm really excited as to your plans in applying the satellite-topographical in any future projects.

2) I STRONGLY agree with the thought "if only the editor could manipulate the direct fire range". This would justify SSG/Run5's insistance that any scale is feasible.

I can't wait to play it.

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Postby Joe » Thu May 15, 2008 7:59 am

Wow! :shock:

I am stunned!

Can't wait!

-
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Postby Brubaker » Thu May 15, 2008 1:29 pm

Congratulations John this is stunning work. I really like the way you have approached the map making aspect - iot is fantastic!

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Postby Gen Alexandra » Thu May 15, 2008 6:23 pm

Agree with Bru, a unique way of working the map....
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Postby Robjess » Thu May 15, 2008 9:39 pm

Yeah nice approach with the maps. I always had in the back of my mind to use GoogleEarth downloads as the basis of a map..
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Postby Noakesy » Thu May 15, 2008 9:59 pm

Robjess wrote:Yeah nice approach with the maps. I always had in the back of my mind to use GoogleEarth downloads as the basis of a map..


Didn't Peteau base his Fall Weiss scenario on this type of thing?
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Re: STALINGRAD Game Note file

Postby Treale » Fri May 16, 2008 12:40 am

dharma7 wrote:OK... here is a 12 page PDF with my notes about this game, and screen shots.

Still wondering how I upload it to the User created scenario section for Battlefront?

JS


Hi John. After reading your designer notes on Stalingrad, I now know why your name sounded familiar! I remember seeing it on the credits from games awhile back. Where have you been and how does one get their hands on your scenario?
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Just Awaiting Orders

Postby dharma7 » Fri May 16, 2008 2:53 am

Hi Folks,
Thanks for all the comments on the Stalingrad Project. I made some revisions to the 64th Army setup this morning, and a few other minor changes to the map and counter art.

I must confess that I've been with you all along...as a quiet "lurker" and designing scenarios with this engine ever since Battles in Normandy. I made 8 scenarios for BiI before Battlefront captured my interest. Glad to offer this one to the group. It's an "I go - You go" game now, though I enjoy playing it solitaire a lot. I'll have to modify the reserve arrival / ferry thing to program an AI, but I'll probably do that this summer.

Otherwise, I am just awaiting "orders" on the procedure for submitting the scenario so others can download it.
:D
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Postby hank » Fri May 16, 2008 7:20 am

Damn the maps look great! I have also wondered if you can use aerial map views for maps in SSG games.

I just want to play it now. Somebody help him out here. We're all waiting.

Thanks for all your hard work
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