Battles in Italy Mega-Battle: Churchill's Way

Discussion relating to Battles in Italy

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Postby CESteman » Sun Apr 02, 2006 2:56 pm

Thanks Rob!!!
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Postby panzmatt » Thu Apr 20, 2006 2:37 pm

why is there so little Allied air compared to the otr?
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Postby JSS » Thu Apr 20, 2006 9:10 pm

panzmatt wrote:why is there so little Allied air compared to the otr?


You get at least as much, if not more.

Change is that most of your air power now comes from units on the map (4 US units in Tunisia & 4 BC units on Malta... same construct as WIE scenario with artillery type icons functioning as air units).

These units have limited range to match the historical limits faced in the campaign. They can move onto Sicily or mainland Italy, but it may take them out of action for a day or two to do so.

So if you want to invade early you do so with limited air support (makes you think twice about doing it).
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Postby panzmatt » Fri Apr 21, 2006 8:05 am

ok, clears that up, but before they where usfull as interdiction, I guess next I will find that I can use those artillery like air units for this too? that begs the ? of why having any interdiction..
thanks again, one of my favorites
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Postby Gen Alexandra » Thu May 31, 2007 5:41 pm

My favorite Senario by far, when somone returns :wink: thier turns!!
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Postby flick » Wed Apr 14, 2010 9:37 pm

So how do I move air units? And when you use air arty on a unit, does that supress or weaken the unit somehow? (I really should read the manual one day)
Great game so far.
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Postby JSS » Thu Apr 15, 2010 4:41 am

flick wrote:So how do I move air units? And when you use air arty on a unit, does that supress or weaken the unit somehow? (I really should read the manual one day)
Great game so far.


They have the same movement capability as an artillery unit. You have to use extended movement/enhanced movement (truck/train/ship) to move them around map.

Artillery by itself can either place movement penalty on map (if it has that capability), can attempt to destroy Strong Point step (if it has that capability), or can leave movement penalty by missing on SP attempted destruction. Of course the artillery can take part in close combat (if its in range of combat).

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Postby flick » Thu Apr 15, 2010 7:11 am

Thanks :)
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Postby Amgot » Sun May 30, 2010 2:44 am

Playing this scenario against a friend, I landed my British troops at Gatanzaro, on the east coast of Calabria, on the first day (risky, I know..). Problem is, the supply dump there which was supposed to activate on turn 3 did not in fact activate. Which means that I've got one turn of supply left from my supply trucks and then, I will not get any supply.

Any idea what's going on here? Is this a bug or did I miss something? The other supply dumps in Sicily are working like they should...

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Postby Carl Myers » Sun May 30, 2010 5:40 am

Activates on turn 5.
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Postby JSS » Sun May 30, 2010 9:10 am

As Carl noted, it will provide supply on turn 5. It becomes available on turn 3 but requires two days to become active (i.e. provide supply to units).

Here's a look at the pop up before turn 3.

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Postby Amgot » Sun May 30, 2010 7:47 pm

Oh ok my bad, I forgot about the rebuild thing. Thanks for the help.
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