Cratering

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Cratering

Postby YappyRaccoon » Mon Mar 28, 2011 8:32 pm

Cratering from artillery slows supply movement? CRT says move cost higher but want to know the effect for supply going through hex.
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Postby Abwehr » Tue Mar 29, 2011 9:53 pm

Supply also pays OP's to travel through a hex as supply units also have a movement type for distributing supplies (generally "supply" or "leg"), so residue also effectively reduces the size of the area being supplied by a supply unit or dump/source with a burst value.
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Postby YappyRaccoon » Wed Mar 30, 2011 12:35 am

Thanks, is that only if cratering is between supply truck and supplied area? How about supply truck is near front units and cratering is on critical crossroad between supply source and supply truck?
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Postby Roger Keating » Wed Mar 30, 2011 7:02 am

There are two things here, the trace the supply truck must make to operate and the burst of supply the truck gives.

Normally tracing down a road is a '0' value for a supply truck so having to go overland or through a section of cratering uses valuable points. It is easy to exceed these points when air interdiction is around, as these act in a similar way to cratering.

When a burst takes place the value is treated in a different way as it is expected that most of the burst will be over open country. It will cost more to go through hexes but will reduce the radius of the burst by one, or maybe two, but often this is enough to cause a player significant problems.
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Postby YappyRaccoon » Thu Mar 31, 2011 2:06 am

Roger thanks for help and love your games. So cratering supply trace road will reduce 1 or 2 hexes burst area from supply truck. I will be careful using artillery on supply road.
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Postby YappyRaccoon » Thu Mar 31, 2011 12:17 pm

Another question, when preparing attack we can add 4 artillery supports and one more artillery orange color button left of regular arty button. What artillery is orange? Offboard or something?
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Postby Abwehr » Thu Mar 31, 2011 8:52 pm

"Barrage", which models some greater artillery potential either through off-board artillery or as an abstraction of greater planning or the like.
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Postby YappyRaccoon » Fri Apr 01, 2011 12:01 am

Thanks for answer.
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Postby YappyRaccoon » Sun Apr 03, 2011 8:32 pm

When moving trucks to frontline, do troops in trucks have defense penalty on enemy's turn?
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Postby Abwehr » Wed Apr 06, 2011 1:30 am

Not that I'm aware of, I guess they essentially dismount when you hit end turn, so aside from not being entrenched, they face no penalties as far as I know.
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Postby YappyRaccoon » Wed Apr 06, 2011 12:04 pm

Yeah seems right.
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