Patton - Master of Battle

Discussion relating to Battles in Normandy

Moderators: AlexS, Run5 Staff, SSG Staff

Postby Cpt. Feathersword » Sat Apr 09, 2005 12:15 am

Absolutely Bertram, there were many user made and packaged scenarios covering roughly the same topic, particularly the Fulda Gap area.
ImageImageImageImageImageImageImageImageImageImageImageImage
Cpt. Feathersword
Colonel
Colonel
 
Posts: 1035
Joined: Sat Jan 03, 2004 1:51 am
Location: Long Island, NY

Postby CESteman » Sat Apr 09, 2005 2:51 am

Thanks JSS. I'll poke around and see if anything else can be found althought it seems you've already beat me to it! Good job BTW. We need more like this.
Christian
Image ImageImageImage
CESteman
Lieutenant-Colonel
Lieutenant-Colonel
 
Posts: 520
Joined: Thu Jan 15, 2004 10:34 am
Location: San Luis Obispo, CA

Postby Robjess » Sat Apr 09, 2005 8:03 am

TOAW scenarios are a good basis for DBWWII scenarios. Infact I have used a few of them as templates for my DBWWII scenarios myself.
User avatar
Robjess
Chief of Staff
Chief of Staff
 
Posts: 5126
Joined: Sun Jul 27, 2003 5:33 pm
Location: Sydney, Australia

Postby Robjess » Sat Apr 09, 2005 8:49 am

Version 1.01 of Patton Master of Battle has been released and is being uploaded to the Scenario Page now.
User avatar
Robjess
Chief of Staff
Chief of Staff
 
Posts: 5126
Joined: Sun Jul 27, 2003 5:33 pm
Location: Sydney, Australia

Postby CESteman » Sat Apr 09, 2005 9:02 am

Still says V1.00 will keep checking!
Christian
Image ImageImageImage
CESteman
Lieutenant-Colonel
Lieutenant-Colonel
 
Posts: 520
Joined: Thu Jan 15, 2004 10:34 am
Location: San Luis Obispo, CA

Postby Robjess » Sat Apr 09, 2005 9:02 am

As per my message.. Im currently uploading it.
User avatar
Robjess
Chief of Staff
Chief of Staff
 
Posts: 5126
Joined: Sun Jul 27, 2003 5:33 pm
Location: Sydney, Australia

Postby CESteman » Sat Apr 09, 2005 9:14 am

LOL just trying to be the first :)
Image ImageImageImage
CESteman
Lieutenant-Colonel
Lieutenant-Colonel
 
Posts: 520
Joined: Thu Jan 15, 2004 10:34 am
Location: San Luis Obispo, CA

Postby Robjess » Sat Apr 09, 2005 9:30 am

OK its there now.
User avatar
Robjess
Chief of Staff
Chief of Staff
 
Posts: 5126
Joined: Sun Jul 27, 2003 5:33 pm
Location: Sydney, Australia

Postby CESteman » Sat Apr 09, 2005 11:06 am

Got it Rob! Thanks for the upload. I can't wait to try this one out. Later!
Christian
Image ImageImageImage
CESteman
Lieutenant-Colonel
Lieutenant-Colonel
 
Posts: 520
Joined: Thu Jan 15, 2004 10:34 am
Location: San Luis Obispo, CA

Postby Sgt. Pepper » Sat Apr 09, 2005 11:44 am

JSS, thanks for your hard work on this, I'm looking forward to giving it a go!
Image
Sgt. Pepper
Sergeant
Sergeant
 
Posts: 35
Joined: Thu Sep 23, 2004 12:40 pm
Location: Sacramento, CA

Postby JSS » Sat Apr 09, 2005 2:50 pm

Sgt. Pepper wrote:JSS, thanks for your hard work on this, I'm looking forward to giving it a go!


My pleasure :twisted: Hope you like it!
User avatar
JSS
Site Admin
 
Posts: 2489
Joined: Wed Oct 01, 2003 9:13 pm
Location: Washington D.C.

Postby Unactuality » Sat Apr 09, 2005 3:43 pm

1.1 is great! Lots of good fixes.

I've only noticed one more problem so far.

When using rail movement, hex 16,14 isn't properly set up on the rail grid. This is apparent when using the F10 rail overlay, as well as by the fact that units on trains can't move through it.

My artillerymen chalked it up to Russian sabotage, but I have the feeling it's not supposed to be like that :)
Unactuality
Sergeant
Sergeant
 
Posts: 46
Joined: Sat Feb 26, 2005 4:49 pm

Postby JSS » Sat Apr 09, 2005 5:57 pm

Unactuality wrote:
When using rail movement, hex 16,14 isn't properly set up on the rail grid. This is apparent when using the F10 rail overlay, as well as by the fact that units on trains can't move through it.

My artillerymen chalked it up to Russian sabotage, but I have the feeling it's not supposed to be like that :)


That is an awesome hotkey. So, yes, the damage to the rail bridges in that bottle neck cannot be repaired during the current battle :wink:
User avatar
JSS
Site Admin
 
Posts: 2489
Joined: Wed Oct 01, 2003 9:13 pm
Location: Washington D.C.

Postby Sgt. Pepper » Mon Apr 11, 2005 6:03 am

LAH re-named the "Patton" Division. Heh :lol:

Btw, hills & alpine have an anti-shock value, but not mountains?
Image
Sgt. Pepper
Sergeant
Sergeant
 
Posts: 35
Joined: Thu Sep 23, 2004 12:40 pm
Location: Sacramento, CA

Postby Sgt. Pepper » Tue Apr 12, 2005 2:50 pm

I'm PBEMing this and am finding this scenario a lot of fun so far. Still there's a couple of things I wasn't sure about.

I like the idea of every third turn being a night turn, but the air interdiction is off a bit. The U.S. player can't lay down an air interdiction during his night turn, which sounds right until you realize that his interdiction affects the Russian AM day turn -- meaning that the U.S. player can interdict Russian movement at night but not during the Russian AM turn. :shock:

Also, the three eastern-most hexes of Pilsen give lots of VPs to the Russian, but the Russian player can automatically capture them on turn 1 before the U.S. player can do anything. Also several hexes of Pilsen, including the center hex are "town" rather than "urban," making them less defensible than they appear. :(

Finally, some U.S. cav squadrons can travel by train, but other identical cav units can only take trucks. Anyway, don't get me wrong -- this scenario's a blast, and I'm looking forward to seeing how it plays out. :D
Image
Sgt. Pepper
Sergeant
Sergeant
 
Posts: 35
Joined: Thu Sep 23, 2004 12:40 pm
Location: Sacramento, CA

PreviousNext

Return to Battles in Normandy Public Discussion

Who is online

Users browsing this forum: No registered users and 1 guest

cron