Battles In Normandy Update v1.01 Released

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Battles In Normandy Update v1.01 Released

Postby AlexS » Wed Dec 08, 2004 11:05 am

A patch has been released for Battles In Normandy. This fixes a number of small bugs, and introduces some new features for players.

The patch can be downloaded from

ftp://ftp.matrixgames.com/pub/BattlesInNormandy/BattlesInNormandy-Updatev101.zip

or by visiting the Matrix Games Website at http://www.matrixgames.com and selecting downloads from the menu.
Please Note : This patch will invalidate any PBEM games and Single Player saved games you have on your system. Before applying make sure you finish up any important games.

ReadMe Is As Follows . . . .


******************************************************************
Battles In Normandy v1.01 Readme
by Strategic Studies Group

Visit www.ssg.com.au for news, discussion, product updates and helpful articles.

For frequently asked questions or help with installation issues, please visit www.matrixgames.com and check the Battles in Normandy Forums or e-mail support@matrixgames.com for a quick reply.
*****************************************************************

1. Important Notes

The version 1.01 patch is not compatible with existing v1.00 email games. Please finish all games in progress before applying the v1.01 patch.

The version 1.01 patch is not compatible with existing v1.00 single player games. You can force the system to load such games, but this is not recommended.

2. Fixes

The Battles In Normandy v1.01 fixes the following issues

- Increased email textbox size to accomodate longer email addresses.

- Fixed music bug where the first track was the only one ever played.

- Fixed tutorial map bug where the mud map was never shown.

- Fixed rollover help text bug in tutorial which showed "transport button" where the dispersed mode should be

- Fixed rollover help for supply units in battlefield popup.

- Fixed delete button in the email screen.

- Fixed carpet bombing sound played whether sound was enabled or not.

- Fixed AI vs AI screen corruption bug.

- Fixed char buffer overrun if path for email file is too long.

- Various OB fixes.

- Fixed AI getting 2 replacement steps in a turn bug.

- Fixed TAO scenario screen incorrectly reporting a 32 turn game.

- Fixed Vire alert points scenario problem.

- Fixed missing replay when returning to secure PBEM turn.

- Fixed occasional undo bug (where landed troops became unlanded or movement was undone on supply units).

- End screen now gives appropriate message if you lose.

- Made various town name corrections.

- Fixed issue of the load email button not being drawn after going to the tutorial screen.


3. Updates/Enhancements

- Changed the system to allow four levels of AI opponents. The lowest level, Computer, has no enhancements, Computer +, Computer ++ and Computer Max give progressively greater enhancements to AI players.

- Added a Recommended setting for AI opponents. A scenario designer can now designate the recommended AI level for each side. There is no obligation to use this setting.

- Changed the format of reporting of KIAs on the Operational Map screen.

- Made various improvements to the secure Play By Email system.


The following hotkeys have been added

- F1 Undo last action

- F2 Entrench currently selected stack

- F3 Extend movement of selected stack

- F4 Drop detachment from selected stack

- F5 Display AA zone. Cyan hex = active AA unit. Orange - Town AA range. Yellow - Unit AA unit range.

- F6 Display attack and shock values. Total attack strength of all attack capable units in hex. Gold arrow - Elite unit in stack. Red Arrow - No Elite unit in stack.

- F7 Display defense, shock and entrench values. Green hex with dark blue defence bar - all possible units entrenched. Yellow hex with cyan depressed defence bar - some entrenched and some possible entrenchments. Red hex with cyan raised defence bar - no entrenchments but some possible entrenchments. Gray hex with gray defence bar - no units can entrench.

- F8 Display vulnerability. Gray combat marker - no overrun possible. Green combat marker - overrun possible. Orange marker - no combat units in hex therefore vulnerable.

- F9 Display total Objective VPs gained or available this turn. Orange if normal. Cyan if Axis alert points given. Yellow if Allied alert points given.

- F10 Shows railways and rail bridges. Yellow - friendly control. Red - enemy control.

- F11 Shows roads and road bridges. Blue - Major Road. Brown - Minor Road. Yellow - friendly control. Red - enemy control.

- F12 Show all bridges. Yellow - friendly control. Red - enemy control.
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Postby Joe » Wed Dec 08, 2004 11:25 am

Whoo!

Thank you !
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Postby Robjess » Wed Dec 08, 2004 4:39 pm

Good news on the patch being available. Remember that if you are currently in the middle of any PBEM or Tournament Games then this patch will invalidate the game - so please complete your Tournament games for the current Round before applying the patch.
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Postby JVSFugitive » Wed Dec 08, 2004 9:38 pm

Can't wait to try out those hotkeys. :wink:

Thanks Alex and Roger :D
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Postby Laith » Thu Dec 09, 2004 12:18 am

So if I understand correctly we can now install BiN where we want on the hard drive instead of in the default location (root directory of C:)? I remember I had to re-install because I had installed it in the Programs folder and it screwed up PBEM games...
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Postby stevel40831 » Thu Dec 09, 2004 2:45 am

Awesome hotkey features! Thank you very much guys. I can now try out TAO for the first time without straining my eyeballs!

"A simple way to take measure of a country is to look at how many want in ... And how many want out."

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Postby AlexS » Thu Dec 09, 2004 10:07 am

Laith,
That is correct.

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Postby hank » Thu Dec 09, 2004 1:54 pm

Does the patch affect scenario's being currently developed?

... can we just open up our scenario's in progress and V1.01 update them when its saved?

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Postby Roger Keating » Thu Dec 09, 2004 2:07 pm

Yes, scenarios under development remained unchanged. Only games in progress will be affected.
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Postby Bertram » Thu Dec 09, 2004 5:20 pm

And for those of us that have old games to finish: does the patch only change the Bin.exe, or are more files changed? Can I rename the old Bin.exe to something else, and start that to finish the old games, or will this mess up things?

And if I copy the directory? (keeping the path the same, and changing it for the new version?)
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Playing BiN1.00 and BiN1.01

Postby Carl Myers » Thu Dec 09, 2004 7:00 pm

Joss >> Question on this... if you have the drive space can you setup another iteration of BiN and then patch that one so we can begin the tournament <<

Yes, one can create a BiN1.01 folder and run the patch this folder. All shortcuts and file associations will be with this update. To play BiN1.00 turns, they must be in the BiN1.00 play folder and one must go to the BiN1.00 folder and start BiN1.00 and load turns after BiN1.00 has started.
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Postby JSS » Thu Dec 09, 2004 7:55 pm

Bertram wrote:And for those of us that have old games to finish: does the patch only change the Bin.exe, or are more files changed? Can I rename the old Bin.exe to something else, and start that to finish the old games, or will this mess up things?

And if I copy the directory? (keeping the path the same, and changing it for the new version?)


The patch updates the exe, numerous scenarios, and other files(?).

As Carl Myers posted it's possible to copy your entire BIN v1.00 directory (have two full sets of BIN files & scenarios) to a new location... i.e.

C:\...\Matrix Games\Battles in Normandy\...

AND

C:\...\Matrix Games\BINv100\Battles in Normandy\...

Apply the patch to your standard path and have the second path be a complete v1.00. If you do this you MUST load PBEM games by starting the appropriate version BattlesInNormandy.exe and use the menu system to select the PBEM game.
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Postby Sgt. Pepper » Tue Dec 14, 2004 11:26 am

No longer is it possible to click on the OOB button to see how much reserve OPs unspotted enemy units have! :shock:
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Postby Fantassin » Tue Dec 14, 2004 12:13 pm

It wasn't a feature :roll: and has been adressed ...
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Postby hank » Sat Dec 18, 2004 3:45 am

Now that the patch is out, are there any plans to convert any of the KP/AtD scenario's to BiN engine?

... especially AtD and Korsun Campaign or Steve's Short Campaign.

... or may i ask it this way: Is anyone working on converting these scenario's to BiN?

They're wonderful scenarios that need to be ported over IMHO. It seems (to my elementary mind) there's tremendous bang for the effort in converting these two battles.

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