Ian
Trout - President
I'm a sometime bug-hunter
turned chalky turned bookseller before stumbling into computer game
design and publishing. Twenty years and twenty-odd games on, and nothwithstanding
the industry's peculiar volatility, I'm still at it... older, greyer,
fatter... but not much wiser. I love it. |
Roger
Keating - Senior Vice President
Roger
Keating is one of the two original founders of SSG. In 1979 Roger wrote
and produced his first computer game called 'Conflict' which was picked
up by SSI and published as 'Computer Conflict'. During the next few
years Roger produced seven games for SSI before joining Ian Trout and
starting SSG by publishing the space game 'Reach for the Stars'.
Over
the last twenty years Roger has been involved with the production of
over 50 computer games and has watched SSG grow from a fledgling company
to being one of the driving forces in Computer Strategy in the world
today. |
Gregor
Whiley - Vice President
I joined SSG in 1986
by the simple expedient of asking for a job. Since then I have produced
most of SSG's games, and overseen the growth and mutation of SSG as
it has adapted to the rapid and continuous changes in the industry.
As well as all the games we've done, I'm most proud of the fact that
SSG remains a completely independent entity, producing the games that
it wants to make. |
Steve Ford - Creative Director
While working in television, radio and advertising I was always a keen
wargamer.
In 1989 I played 'Battlefront' for the first time and became hooked. Around 1993 I sent a few custom maps to SSG and landed a freelance gig doing
armies for Warlords and ships for CAW.
Pardon the well worn cliche' but the rest is history. It sure beats working
for a living. |
Alex Shaw - Programmer
Growing up around computers (and computer games), I have always appreciated a well made computer game. After going out, getting a biotech degree and working as a scientist for a brief stint, I moved in to scientific programming. I learnt many things working in the corporate world, many of which I hope to allow me to bring new technologies to SSG games.
I jumped at the chance of a job programming for SSG, and am looking forward to working with the guys who made some of my favorite games whilst growing up. |