At some point during the opening stages of Barbarossa a German general remarked that fighting the Soviets was like grabbing a wolf by the ears. Once you grabbed on you dare not let go. By the time of the battles around Smolensk the wolf was starting to realize it had teeth. The pace of Army Group Center's advance, 600 km in the first 18 days, slowed significantly and eventually halted around Smolensk in part because of logistical problems but also because the Soviets were finally able to organize some moderately successful counterattacks. Some would argue that Stalingrad was the turning point on the Eastern Front. That may be true however the seeds of defeat were sown at Smolensk.
Run5 regular Lee Elmendorf presents his first custom scenario - a variant of the Across the Dnepr add-on.
Note that you must own a copy of the retail version of Across the Dnepr in order to play this variant. This user scenario is available now for download from the Scenario Section of Run5.
Continue Reading Lee's Design Notes:
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Scenario Name: A Wolf by the Ears
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Version : 1.00 April 2004
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Author : Lee Elmendorf
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Design Notes:
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At some point during the opening stages of Barbarossa a German general remarked that fighting the Soviets was like grabbing a wolf by the ears. Once you grabbed on you dare not let go. By the time of the battles around Smolensk the wolf was starting to realize it had teeth. The pace of Army Group Center's advance, 600 km in the first 18 days, slowed significantly and eventually halted around Smolensk in part because of logistical problems but also because the Soviets were finally able to organize some moderately successful counterattacks. Some would argue that Stalingrad was the turning point on the Eastern Front. That may be true however the seeds of defeat were sown at Smolensk.
Initial playing of Across the Dnepr resulted in a feeling among many that the Soviets had a bit too easy a time of it. There was also a sense that both armies were a little too generic. This revised campaign attempts to address those issues within the limits of the game engine. It will be revised further based on feedback from players.
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Revisions:
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The map and much of the data for this scenario are derived from the SSG battleset Across the Dnepr. That data has been modified using the self-published book; The Battle for Smolensk by David M. Glantz.
Timeframe - The campaign now starts one day earlier on 8 July and ends on the same day as the original.
OOB - Revised OOB's for both sides have been included. The changes are too extensive to include on a unit by unit basis here. In general, units for both sides were added or removed based on Glantz. Artillery units were added for both sides. A number of AT regiments were added to the Soviet side, and a number of pioniers were added to the German forces.
Map - The village at 62,6 was originally nameless. It is now Novoselki based on research of that area. Victory points are now awarded for control of Vitebsk. German control of several towns now result in activation of alert units for the Soviets. The supply broadcast range of the dumps in Mogilev and Smolensk have been reduced to 5 Leg OP's.
Miscellaneous - Soviet movement rates were revised slightly downward to reflect poor command and control at this point in the war. All Soviet combat units now have at least two bullets to better reflect their ability to hold out when surrounded. Reinforcement arrivals for both sides have been modified based on Glantz. Arrival of some Soviet armies are now tied to alert towns. Artillery ranges were modified slightly downward based in part on research data, and for the Soviets to reflect their lack of coordinated fire control in '41. Some German flak units, the 20mm halftracks, were upgraded from support to combat status to reflect their assault capabilities.
NOTE: THIS IS CURRENTLY MEANT TO BE A PBEM ONLY SCENARIO. THE AI HAS NOT BEEN MODIFIED FROM THE ORIGINAL SCENARIO SO PLAYING AGAINST IT COULD RESULT IN VERY ODD BEHAVIOR FROM IT.
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Installation:
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Double click on the self extrating Wolf.exe and unzip the archive to ...Korsun Pocket\Scenarios\Across the Dnepr. The result will be a new folder called A Wolf by the Ears under the Across the Dnepr folder.
Start Korsun Pocket, select the Across the Dnepr battleset, then select A Wolf by the Ears from the scenario list and have fun! We value any feedback - especially in relation to discrepancies, bugs, or play balance. Please post your comments in the Run5 forums.
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Credits:
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This scenario was created by Lee Elmendorf and any mistakes are his alone. Special thanks go to SSG for their initial work, robjess for help with the editor, David Glantz for his self-published work The Battle for Smolensk, and the Run5 community who assisted with testing and development.
For more information visit Run5 at http://run5.wargamer.com
Posted by Robjess at April 09, 2004 09:48 PMBut it doesn't work. Whenyou get to the combat resolution portion of the show it just sits there and does nothing. Have to ALT-CTRL-DEL to get out of game.
Posted by: on April 12, 2004 02:43 AMI've had no trouble resolving combat in this scenario. Not sure why you're having a problem.
Posted by: Lee Elmendorf on April 12, 2004 08:44 PMthat could hardly be due to the scenario!!!
Posted by: Twinkle on April 13, 2004 12:15 AMWEll just what is it then? The game runs fine,AtD runs fine,PBEM runs fine,and other peeps maps run fine.
Posted by: on April 15, 2004 07:41 AMAre you trying to play against the AI, because I don't believe the scenario is setup for that?
Posted by: on April 15, 2004 12:32 PMI just cannot think of anything in the editor that can do that kind of thing to the combat routines... A better place for this discussion is of course the run5 forum as you will get attention of other people who are playing the scenario...
regards
/twinkle
Has anyone played this scenario against the AI? If so, how did it respond?
thanks for any feedback
hank
I tried this too. Then I went back to the scenario notes on the download page. This Wolf scenario is listed as PBEM ONLY. So I don't think there's any AI support set up. Thus it just sits there when you try to make the AI run a turn.
So I don't believe this is playable against an AI.
Posted by: Marc on July 11, 2004 03:19 AM