Sun 01Feb 2004 | On to Antwerp!

Run5 presents "On to Antwerp!" a variant scenario based upon The Ardennes Offensive.

This is 32 turn variant of the main 'The Ardennes Offensive' scenario - gives the German side a gentle push in the right diretion - on to Antwerp!.

Some players contest that the Allies have a slight advantage in the main TAO scenario, and that if two players of equal abilities meet in a PBEM game its usually the Allied player who sees through the day. This variant seeks to even up the playing field.

The scenario is available now from the Scenario's Page.

Continue Reading below for the Designers Notes.

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Scenario Name: On to Antwerp!
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Version : 1.00 February 2004
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Author : Robjess/JSS (Run5)
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Design notes:
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This is a scenario variant of Korsun Pockets "The Ardennes Offensive" battleset. See below for instalation notes.

This is a 32 turn variant of the main 'The Ardennes Offensive' scenario. Some players contest that the Allies have a slight advantage in the main scenario and that if two players of equal abilities meet in a PBEM game its usually the Allied player who sees through the day. This variant seeks to even up the playing field.

The following items have been changed between this scenario and the main Ardennes Offensive scenario:

- The Allied Strongpoints in the northern sector of the battlefield have been slightly weakened. It is now possible for the Germans to mount attacks against these forts, although at 10-1 there is only a 50-50 chance that any such attack will be successful. Notwithstanding it is now a viable tactic for the German Player to seek to push through this sector.

- The Majority of Allied Independant ARM and Anti Tank Units have been reduced to 2 steps - especially those that either commence the game on the map or those that arrive early on. Those arriving towards the later stages of the game may arrive at full strength.

- Victory Points for the destruction of the Major German Panzer units has been increased.

- Allied ENG units are now able to Entrench and have had their defense strength increased to 4.

- Each German 88' (AA) unit have been divided into two - thereby increasing the number of these units on the battlefield.

- The Allied 90th Infantry Division has been added to the game as Alert units.

- The following objectives have had their alert points modified to account for the inclussion of 90th INF. Arlon, Anilier and Florenville.

- Allied 75th INF, 99th INF, and 11th AR Divs have been changed to substandard quality as they were green units that performed well but not nearly as well as the veteran US divisions.

- Allied 30th ID has been changed to standard quality.

- Allied 9th ID has been changed to elite.

- All Allied Elite divions have had their bullets increased to 3 and standard divisions have had their bullets increased to 2.

NOTE: That the AI has not been amended to reflect any of these changes. What this means is that whilst the original AI from the main Ardennes Offensive has been included in this scenario, it has not been amended or reprogrammed for this variant and is untested. That is not to say that the AI does not/will not play well with this variant - is just hasnt been refined to do so. Give it a try anyway!

Above all this Scenario has been created and balanced for PBEM play. JSS recommends that both human players try this scenario with +1 replacements to both sides!


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Installation:
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All files from the zip archive should need to be placed the following folder ....korsun pocket\Scenarios\TAO\Run5TAO

Download the self extrating EXE from the Run5 Scenario area. Double click on the Antwerp.exe and then browse to your Korsun Pocket\scenario\Tao folder and click on unzip. This should install all files and associated sub directories into a ..scenarios\Tao\TAORun5 folder under your main Korsun Pocket Folder.

Start Korsun Pocket up, Select the Ardennes Offensive Battleset and then you should see the On to Antwerp! scenario. Good luck, we value any feedback - especially in relation to discrepancies, bugs or play balance.


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Credits:
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Special thanks to JSS for design ideas and Michl for testing. Also thanks to the other Run5 scenario testers who helped out on this variant.

Posted by robjess on February 01, 2004

For more information visit Run5 at http://run5.wargamer.com

Posted by Robjess at February 01, 2004 08:30 PM

Comments

Okidoki, I will test this... anyone who likes to have a game, playing the allied side? (I will not play anyone who I might meet in the run5 TAO3 tournament, and it should of course be ladder play)

My personal feeling is that the reduction of allied independent battalions to two step units, combined with the decreases quality of some allied units will give the Germans an advantage, making a German victory likely. Anyone who disagrees is welcome to challenge me.

/twinkle

Posted by: twinkle on February 1, 2004 08:51 PM

Play JSS :)

Btw, the Allies ended up with some goodies out of the modifications too you know..

Posted by: robjess on February 1, 2004 09:11 PM

Yes, the extra bullets are certainly useful, but maybe not enough... making the first reinforcements weaker, helps an aggressive (and you need to be very aggressive, even if takes more to be successful) German player. Guess that I should send an e-mail to JSS when I have little less to do. Seems like I will move to Nagoya and that will decrease my social activities/obligations = more KP/TAO3...

Posted by: twinkle on February 1, 2004 11:11 PM
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