Run5 is proud to present 'Kreta' a new scenario for Korsun Pocket created by Run5 regular Brubaker.

"In May 1941, with the conclusion of a successful campaign in Greece a fortnight
earlier Hitler gambled on the quick capture of the strategic Agean isle of Crete where the retreating Allied forces lay in refuge. It would be the first time in history such an attempt be made by a purely airborne force but of all the nations of the world thus equipped to do so Germany stood alone.
This battle features two scenarios, the 36 turn main battle covering the critical western end of the island. The focal point of the campaign is the airstrip at Maleme. Without it the Germans will surely fail. With it victory is all but certain; and a 36 turn variation in which the German Paratroopers must be manually placed by the German player on Turn 1 - giving them slightly different starting positions each time you play!"
On behalf of Run5 I would like to thank Brubaker for all of the hard work he has put into bring us all this quality scenario - and we hope you get as much enjoyment out of playing it as we have!
This along with other 'free' scenarios are available from our Scenario's Page.
Here are Brubakers Design notes:
******** Kreta *********
1. Version
2. Installation
2. Scenario Notes
3. Credits
1. VERSION
This is version 1.0 of the Kreta battle. It is designed for use with the Korsun Pocket game engine 1.0 and 1.1 Use of this battle will NOT alter any of your original data.
2. INSTALLATION
To install this mod, unzip the file Kreta.zip into your Korsun Pocket directory. You will need to ensure that your unzip program is set to Use Folder Names. Providing this is done, the unzip process will create a new folder in the scenario folder entitled Kreta, and all necessary files and folders will be placed automatically inside this directory. The game can be played by selecting the Kreta Battle from within the game scenario menu.
3. SCENARIO NOTES
Kreta is a 36 turn battle that represents the central/western part of the island of Crete and the German paratrooper landing to capture that island in May 1941. It is centred around Maleme/Canea. Each day is represented by 4 turns - 3 day turns and 1 night. The Germans will find their supplies severly restricted at night and have no support. The Commonwealth troops for the most part will continue to be supplied at night (albeit marginally) and therefore can continue operations.
It is important that you play with weather set as standard. DO NOT use the random weather function, as this will alter/hamper the night turn capability of the game. It will not hurt anything, just not work correctly.
The airfield at Maleme are the single most vital objectives on the map. Without them, the Germans will find most of their reinforcements delayed and scattered, their supplies hampered severly. The Allies will find, to keep the airfield, they have to leave areas to their rear open to attack...
Please note that due to the scale of the units and map, only three units may stack in any one hex.
Whilst all attempts have been made to recreate the historical forces that fought this battle, the terrain that they fought over and the relative strengths and weaknesses of the units involved, game balance as always has played a crucial role in producing the final data.
If you feel a particular unit or terrain element is not accurate feel free to contact me at brubaker@esc.net.au and I will endeavor to 'fix' it in any further iterations of this mod - providing it does not unrealistically alter the balance of the game.
4. CREDITS
I would like to thank Chris Merchant and Rob Gjessing for their tireless work on the Run5 website at http://run5.wargamer.com/ It truly is the foremost site for all things Korsun Pocket related.
Thanks Rob for all your advice on all things editorial and for terrain patterns that can turn even the crudest map into a work of art. Rob also gave crucial criticims on play balance and errata, and created the excellent Manual Para Drop scenario that adds excellent replayability.
Thanks SSG for producing such a great game to work with, and Matrix for getting it out there to you people.
The battle itself was created using the clunky version 1.1 of the game editor - god bless it ;)
All artwork was created using Photoshop 6.1
Images were sourced from the web. I have not sought permission to use these so if anyone has any objection to any image being used please contact me at brubaker@esc.net.au and they will be altered/removed.
And finally, thanks to all those men and women (particularly the Australian) on all sides that fought this often vicious and heartless battle. Though comparatively short in length of time, several thousand people lost their lives in this harsh terrain for the most part far from their homelands. Our hearts and thanks are with you.
Have fun!
Scott Wilson (Brubaker) December 2003
Posted by Robjess at November 30, 2003 10:09 PMBru you are the man. I am d/l this battle right now and can't wait to jump into Kreta. :-)
Posted by: Ross Moorhouse on December 1, 2003 07:14 PMCongrats to Brubaker, well done! Looking forward to giving it a go.
Cheers Chris
Posted by: Chris on December 1, 2003 07:52 PMGreat stuff! Thanks
Posted by: U2 on December 1, 2003 08:48 PMAbsolutly cool, now I battle in the places I visited a year ago.
Come on Bru, do the middle sector now ;). Want to fight in Rethymnon and Platanias :D
Posted by: Marc Schwanebeck on December 2, 2003 10:08 AMGreat scenario! Better than Galipoli and KP - works great with 1.1 and you gotta love the airdrop. keep up the good work! phil.
Posted by: showkiller101 on December 4, 2003 01:21 AMGreat scenario. Thanks for all the hard work.
Posted by: Gasbag on December 9, 2003 11:06 PMThanks for all your hard work. This will keep me occupied through Xmas/New Year.
Posted by: Alan Sharif on December 18, 2003 09:55 PMVery nice.
Posted by: pslocum on January 16, 2004 03:45 PM