Sealion - 1940
Version: 1.00 (December 2006)
Engine: Battles in
AI or PBEM: PBEM Only
Scale: 1 turn = 1 Day
In the Summer of 1940
the Germans prepared to launch, and the British to repel, an invasion on
This scenario uses the
actual units available in
The German OOB credits go to this site: Though it has been published elsewhere.
Allied OOB was determined by researching the location of all British units in July. Units are shown at there historical locations during the period July 1 to July 3.
Allied units evacuated
It was expected units would take 3 weeks to reform after return from Dunkirk – and so are active at the time of invasion in this game.
armies are shown with a unit integrity of 20%. These
units were formed in 1939 or 1940 and had received little or no divisional
training. Many remained active as territorial divisions until 1945, never
Almost all the fully
trained men and available arms and ammunition had been sent overseas (
Other units shown were in more advanced stages of training.
LDV units (later Home Guard) were responsible for coastal defense and are tied to the coastal fortifications.
British Artillery was well organized with units able to call on Corps or Army reserves as required. The British ‘artillery’ units therefore represent HQ units areas rather than individual batteries.
German units on D-Tag start with 1 step loss to simulate some initial disorganization and losses in the crossing. This was supposed to be in secret and at night and the Germans claimed to expect 0% losses – I doubt this and have ensured a tricky day 1.
It is to be assumed the German navy is engaging the British navy on the flanks where air support and mines are having a significant detrimental effect on the British. You will see the Germans get 4 air interdictions a turn, but only 30% of the time can each be spared for use (when not available they are attacking shipping).
Allied shipping in the channel in July was actually only 4 old destroyers – so the initial German landings may well have been unopposed in the channel.
Increased allied shipping is represented by reduced supply to the captured ports in later turns.
I have taken the liberty
of starting the German 6th army on the outskirts of
‘historical’ outcome should see greater
represent Churchill – who was going to go down fighting on the steps of
parliament. This is a tough unit that will not let you down. German political
unit is Heydrich who would be head of the Gestapo and
Download the self extracting EXE from the Run5 Scenario area. Double click on the installer and it will aim the install to C:\Matrix Games\Battles in Italy\Scenarios\Sea Lion 1940\ folder.